Posts

2d Top Down Shooter - Ready to Play!

Hi Guys! Good news! We’ve now finished developing the game we're going to be building in our 2D Top Down Shooter Series. You can now try out two versions of the game below. We have one where the character shoots in the direction it’s moving, and another where you can aim with the mouse or the right thumbstick. Please give them a try, and let us know if you find any bugs or issues, so we can fix them. Finally, we've made the project files available to our 'All Access' Patrons ( click to download ), so you can explore how it all works while you’re waiting for the videos to be released. Fixed Aim Version In this version the character shoots in the direction it’s moving 2D Top Down Shooter (Fixed Aim) by ketra-games Free Aim Version In this version you can aim with the mouse or the right thumbstick 2D Top Down Shooter (Free Aim) by ketra-games

C# Naming Conventions in Unity

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In this video we're going to look at naming conventions in Unity. We'll go through why naming conventions are important, and then look at a slight change we're planning on making to the naming conventions used in our videos.

Creating Simple Animations - Unity Game Development Tutorial

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In this Unity tutorial we're going to look at how we can create simple animations.

Start vs Awake vs OnEnable - Unity Game Development Tutorial

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In this Unity tutorial we're going to look at the differences between the Start, Awake, and OnEnable methods.

How to Collect Items - Unity Game Development Tutorial

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In this Unity tutorial we're going to look at how how to pick up collectables when the player collides with them.

High Jump and Low Jump - Unity Game Development Tutorial

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In this Unity tutorial we're going to look at how we can make our character do a high jump when the jump button is held down, and a lower jump if the button is released early.

Recentre the Camera on Key/Trigger Press Using Cinemachine - Unity Game Development Tutorial

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In this Unity tutorial, we're going to look at how we can use Cinemachine to recentre the camera when a key or the right trigger of the gamepad is pressed. You can either watch the video version below or continue reading for written instructions. In a previous tutorial , we showed how to create a third person camera using Cinemachine. In that tutorial, we set up the camera to automatically recentre, to face the direction the character is moving after a period of time. We're going to change this behaviour to have the camera recentre when a key or the right trigger of the gamepad is pressed. The first thing we need to do is select the virtual camera in the Hierarchy, and disable the 'Recenter to Target Heading' setting. This will stop the camera automatically recentering. While we're here, we’ll also change some of the other settings. When we press the button, we want the camera to recentre immediately, so we’ll set the 'Wait Time' to zero. We'll