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Showing posts from October, 2021

LOD Explained - Unity Game Development Tutorial

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In this Unity tutorial we're going to look at how we can use LOD, or 'Level of Detail', to help improve the performance of our games. LOD, or 'Level of Detail', is a technique that reduces the amount of detail rendered the further an object is from the camera. So when we're viewing an object up close, we want to see a high detailed mesh. As we move further away and the object gets smaller, we can switch to a less detailed mesh. This will help prevent the GPU from being overloaded, and the player probably won't notice the drop in detail. You can either watch the video version below or continue reading for written instructions. Let's create a new 3D project in Unity Hub to see this in action. First of all, we'll look at some items from the Asset Store that already have LOD set up, and then we'll look at how to do it ourselves. We'll go to assetstore.unity.com . Then we'll search for 'Medieval Boxes' and select this one. T

Creating a Day/Night Cycle - Unity Game Development Tutorial

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In this Unity game development tutorial we're going to look at how we can create a simple day/night cycle.  

Using Wind Zones to Make Trees Sway - Unity Game Development Tutorial

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In this Unity game development tutorial we're going to look at how to use wind zones to make trees sway.