In this Unity tutorial, we're going to look at how we can use Cinemachine to recentre the camera when a key or the right trigger of the gamepad is pressed. You can either watch the video version below or continue reading for written instructions. In a previous tutorial , we showed how to create a third person camera using Cinemachine. In that tutorial, we set up the camera to automatically recentre, to face the direction the character is moving after a period of time. We're going to change this behaviour to have the camera recentre when a key or the right trigger of the gamepad is pressed. The first thing we need to do is select the virtual camera in the Hierarchy, and disable the 'Recenter to Target Heading' setting. This will stop the camera automatically recentering. While we're here, we’ll also change some of the other settings. When we press the button, we want the camera to recentre immediately, so we’ll set the 'Wait Time' to zero. We'll