Navigation in a Procedurally Generated World - Unity Game Development Tutorial

In this Unity tutorial we're going to use NavMesh pathfinding on a procedurally generated level.

Using a randomly generated maze, we’ll have an agent be able to find the quickest route from one end to the other.

Comments

  1. Great tutorial on navigating a procedurally generated world in Unity. Clear instructions and a practical example make it easy to follow. Thanks for sharing this!

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